Added a. Which, if the Devouring Swarm AI found crystal hull components, will actually be the case. The raiding fleet goes through my systems where I pacified the Ruby Swarm and the raiding fleet gets attacked by the swarm, not getting to the rival empire I was after. All the missile got shot up and fleet eaten in a matter of a minute. Im currently playing Devouring Swarm with Ring-World origin - its pretty good although needs a lot of micro. Ignore enemy fleets. Their 25% ship build cost reduction is INSANE and if combined with assigning your nodes to be ship consruction ones,you can get up to 60% ship build cost reduction,which is insane as you literally print out ships,only thing limiting you is energy income and ship build speed. Swarms are pretty similar to machine empires in terms of planets. ago. Stellaris Mods Used: Extra Ship Components 3. Otherwise the bonuses are not that substantial. Then I sent a colony ship out to a Gaia world they hung around. Origins can add many things to your game, from special interests in robotics, to creating a paradise, to blowing up the planet only 50 years after your society began. Dacha contains 6 Gaia worlds and entering it will grant a moderate amount of Physics research. notagoodpainter. I'm playing with gigastructural engineering and picked the penrose ringworld start so it turned the planet into penrose ringworld segment. . Stellaris. 27. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Even if it has no hyperlanes and can only be travelled to via jump drives. Reworked the Ascension Paths from Utopia into tradition trees. 9. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hiveminds have the worst and mosr boring civics. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. r/Stellaris. If it's only missile targets then stick to the lasers as their tracking is good enough for those and the higher base damage makes them better. Paradox you have day bugs. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. However, they can still be useful if they are economically viable. I'm playing as the humans and I paid for 2 Raiding fleets to get my rival. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. undercoveryankee. They seem to be quite good at acting like point defence. They have great quotes though. With their unquenchable hunger and access t. . For all intents and purposes, you're basically a biological nanobot swarm. 24. Currently trying to play a Devouring Hive Mind game with little sucess. Their sole purpose is to tie the. #5. The Swarm Brood trait, which makes the player's empire even more like the Swarm and dramatically changes how the empire works. Allow the Swarm to reclaim it, infesting the world. 2. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Despite the swarm military bonuses the war appears to be more challenging than with a regular empire. We have updated our Community Code of Conduct. Thus, any societal weirdness we can come up with, would in theory be perfectly plausible in a machine-based society. 269. ago. paradoxwikis. But just as my colony ship arrived, a nearby outpost completed it's upgrade to starport. I knew I wasn't Crazy! - Locust Swarm unique system. If you build a starbase in the region that allows you to go yo the other systems. There was another strike mission a week later but that was rather easy. 5. It's pretty obvious once you survey the world as it will have an effect literally named "Sea of Consciousness". In exactly 10 years, when this truce is over, it’ll be a different war, a war I'll be ready for, and one where I’ll make sure there isn’t a 3rd. Unfortunately, forts aren't too cheap. The raiding fleet goes through my systems where I pacified the Ruby Swarm and the raiding fleet gets attacked by the swarm, not getting to the rival empire I was after. Even admiral & living metal regen is weak (but at least notable and have combat effect). So the choice for Hive Minds is really: Devouring Swarm or Empaths. The 3rd way is to get the Lost Amoeba anomaly BEFORE you finish the first contact process with Amoebas and adopt Bubbles Euka, and this is available to all empires that can take that option. You need more of your infrastructure producing (relatively useless) food than other empires. It contains a Gaia world called Wenkwort Artem that has the Wenkwort Gardens modifier that provides +20% Administrator output and +10% Researcher output as well as a level IV anomaly. unmerged (350868) May 28, 2021. (Issues special project : tame the swarm) 2. Ruby Swarm? Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. you can vassalize them, they are just perpetually unhappy. Stellaris 3. Make it take up 2/3 of the solar system map, triple the terrain effects, or maybe give it unique effects. My best and only friends in this minefield are some slaving despots and an hegemonic imperialist empire (me being friendly rogue servitors), as we promptly identified the. Necrophage Devouring Swarms: They still get all the military benefits of a Devouring Swarm but they purge enemy pops into your own pops (slowly) instead of eating them. That spawned a band of pirates who chased off my colony ship. The Starbase UI is a mess you cant even access. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. 0 unless otherwise noted. 5k hostile fleet going around. Choose Crystaline Scales as. Try to enhgage from as far away as possible. For example, resettling livestock pops to different worlds is both time-consuming and a micro-level decision that should be handled by Sectors after some sort of gate-keeper milestone, like a tech or ascension perk or a tradition. 0, and/or the newest DLC, Stellaris: Federations. crisis equivalents of torpedo corvettes) coming to the crisis as part of the combat rework. Ruler and Specialist Resource Production +5%. In their defense, I had already absorbed 4 other neighboring empires at this. I've played around with it a good bit, and kinda have an idea of. Go to war, make them cede their homeworld. You go to war to eat, not fight. The aim of this guide is to give some insight and information to newcomers who are interested in expanding their Stellaris experience with some DLCs but aren't sure which. 6 'Adams' update. Resettlement costs are pretty cheap for the swarm. Fun builds that work: "Radioactive Fanatic purifying tomb world plants". You can get a fleet able to kill the smaller (700-900 fleet power) swarms fairly early on, but you should wait until a few decades in to do that because of the strain it will put on your economy- unless you're boxed in. so im doing my first run on the game and these guys seem insane ill have 600+ more fleet power and my fleet will get crushed and thats only IF they don't have like 10k in one system is there a good way to beat them or something or just have more. There needs to change something couse 1. This is by far the most cost-effective way to raise naval capacity, and you need lots of naval capacity to create a sufficiently big fleet. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. Otherwise Giga Cannon + Neutron Launchers is generally the best. . Disappointed that devouring swarm progenitor hives can't release sectors. Stay in orbit a bit longer before launching your invasion. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. This on its own leaves Devouring Swarm the superior of the two. So your leader reduces unrest, you have the "patrol drones" edict that reduces unrest in 50%, you have strongholds that reduce unrest, you have traditions that reduce unrest. Winning the wars is achievable, but it requires resources (alloys+energy) and then what? I am taking the planets to at least have a reasonable pop growth, but the result is that I have rather small population thinly spread across many planets. Theses planets you conquer. Paradox you have day bugs. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. I didn't think PD worked with missile swarm. non-combat ships are on evasive by default and as such they will run immediately, when a hostile is in the system. I`m in the early/mid game trying to take over a system currently being protected by a 3. ; About Stellaris Wiki; Mobile viewStellaris Stellaris its like you want to be Sins of a Solar Empire Light, without the complexity of SINS, and SINS does a whole heck of a better job in all sectors right now due to this update. So yeah, it's good. ago. ago. Legacy Wikis. If you do Psionic Ascension and take Aristocratic Elite it's rather easy to get 100% stability too. Members Online • [deleted]. Pop Growth Speed -75%. At the start of the game, the Prethoryn Vanguard arrives and the player’s country type is changed to be like the regular. The Starbase UI is a mess you cant even access. This gives you time to send your own armies to take the planet back. Content is available under Attribution-ShareAlike 3. 418K subscribers in the Stellaris community. 5. Just got this and I got three outcomes. Due to your larger population and lack of consumer goods need, you'll be able to support more alloy production than other empires and with it a larger fleet. 5. If you take a look at the patch history you understand why. as good as possible). Enclaves. This is what I have so far:-. Build a huge fleet of corvettes. When you’re purging pops, they die off one at a time while giving you food based on how many pops are on the planet. 1. . But the pirates. Plz fix :)Someone please do something about the asteroid event! In my current game the “prevent asteroid impact” event happened two times. I cannot expand any more because there is a locust swarm blocking the only way to get to more space. The vast majority of starbases should be Anchorage bases for naval capacity. By Silyus. Prime is life. Plz fix :)Devouring Swarm Lithoids kinda suck. ago by [deleted]. . Its a new random system that can spawn in any game. Corvettes are quick, cheap to build, and smaller but have high evasion. lVIEMORIES Autocracy • 7 yr. Especially when you can't turn it into a hive world or ecumenopolis. . It's been a long time since I've fought it, but I seem to recall 10k power being enough to pull it off. Reply. With tach lances, you can shoot over half the solar system. lVIEMORIES Autocracy • 7 yr. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Stellaris Wiki Active Wikis. But yeah, 12k with the specific components and a good admiral should win. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. Stellaris Real-time strategy Strategy video game Gaming. For example the picket cruiser is known counter to the corvette swarm. The very existence of other independent life forms is a threat to MorningLightMoun. Swarm Transport: NAME_Swarm_Transport. Yeah the DS modifiers are insane for day 1, but the modifiers you get from a tier 5 federation and tier 3-5 galactic laws are just absurd. An in-depth description from a player perspective of all the DLCs currently available for Stellaris, sorted in order of importance. SPOILERS!The Unbidden is one of the Crisis events that can happen when researching dang. Never had seen those before, even googling only find was a short Reddit post of 6 months ago mentioning but with no info about, happened to me that was worth sharing. Members Online I opened the L-Gate and blew up the galaxySpecies rights determined how species are treated in an empire. I run a general rule of 1 Swarmer for every 4 regular Missile. ago. So as to "how to create a species for eating": In the policies menu, set "Slavery" to "allowed". Found those early game while exploring, gave me a bit of a scare to sudden see a 2. com The Gaia world also has a Locust Swarm planet modifier giving it the following effects: −10% Happiness; −25% Immigration Pull; −15% Orbital Bombardment Damage +15% Defense Army Health; Shielded Relic Randomly named system contains a size 26 Shielded World guarded by a fleet of 5k fleet power with ships identical to the ones guarding Zanaam. Species rights determined how species are treated in an empire. Maybe that should be the difference between devouring swarm and purifiers; at least purifiers understand law and ownership. 1st time Devouring Swarm. Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. The Starbase UI is a mess you cant even access. 1. At the start of the game, the Prethoryn Vanguard arrives and the player's country type is changed to be like the. Synapse clusters give them amenities and stability later on so they always expand their admin cap faster than they themselves expand. Devouring Swarm/Fanatical Purifiers rely on your bonuses to build a huge advantage in the early game that you use to snowball the rest of the game. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. And then add the subspace ephapse civic on top and. You have to make good choices and build a good empire. And the other is always going to be Ascetic with One Mind added as a third civic or vice. This thread is for sharing any bugs and issues you've experienced with the latest patch, 2. This is a nearly insignificant benefit. A custom Swarm species complete with a ship set, city, 2 name lists, and 31 portraits. Nova225 Jun 20, 2017 @ 10:20pm. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. Content is available under Attribution-ShareAlike 3. But i will slowly. If you like this project, you can help us to improve it . )Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. A custom Swarm species complete with a ship set, city, 2 name lists,. It depends heavily on how the Corvettes were armed. Paradox you have day bugs. I am sad there doesn't seem to be a mod that let's you do it, theres some nice rp opportunities. O. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focus your initial years on scouting out the nearest target and spend alloys on territory sparingly. Set ambushes. Swarm is the most fun for me but its the weakest of the 3. The Starbase UI is a mess you cant even access. . 7)#Stellaris#4x#RTS- - - Support the creator - - -Want cool T-Shirts & m. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. The special decision you get is underwehlming, you can't completly eat a planet, you can only take district sized bites and when you run out of districts to eat nothing happens the planet is just trash now and you have to manually abbandon it. Stellaris is a sci-fi grand strategy game set 200 years into the future. Then just disperse them across your planets to keep unrest down. This naturally lends itself to the devouring swarm playstyle, but it is playable without it. But not before they invaded 2 planets (managed to stop the terraforming of a third in its path). 6 Gun batteries and the modules that slow down enemy fleets, increase the star bases weapons range, reduce enemy shields and allow for more. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Reason 1 pd is less effective against missile the closer you are, so if you are using swarm you will have less loss to pd when using missiles. Investigating it will grant a large amount of Physics research and the option to reveal a new adjacent system called Dacha. 2. Well I don't see why devouring swarm would want to eat robots, because robots have no nutritious value to organics! The point about biomass on planets though, I can see that argument. You want to get the biological ascension for the clone vat building (+33% pop growth) and add. The main problem is that Devouring Swarm has even LESS reason to be trusted by other civs and conduct trade in any way. Fixed Initial game generation for Swarm players, making them generate more naturally. . . Serious can't play Devouring Swarm on Grand Admiral difficulty. Which is better the swarming Corvette or the indomitable Battleship? Stellaris is a complicated game with a whole host of variables and factors. Its usually by round 50 some other empires decides genociding the all consuming swarm would be a pretty good idea. The Titan will destroy any large ships you have, so corvette swarm and Picket Destroyers are your best option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Judging by the prethoryn swarm gfx, I'm wondering if we'll see some new ship types (e. #1. As an aside, larger ship types are not always better. Stellaris > General Discussions > Topic Details. I can maybe beat few armies and get some cruisers. I’d fully agree on the scrap miner issue, they are amazing early on and remain so throughout the game. 14. How hard it mostly depends on how soft your immediate neighbor are and how fast the galaxy can unite. 4 made it that it regenerates in combat. Paradox you have day bugs. Otherwise Giga Cannon + Neutron Launchers is generally the best. But as soon as i take one out or try take the one out. It's not interesting to me. Early game their sheer amount of millitarry bonuses can cary them for a long time… but it isn’t a perfect playstyle. I love the RP in this game but challenge is also a big part of it for me and I love trying to tackle Grand Admiral, win or lose. Then use torp cruisers. It also will try to maintain range, so an enemy closes to within around. Fanatic purifier necrophage is better. When I set the Lithoids to "Terravore" and then went back to the empire selection menu, my other (biological). Since devouring swarms are so good early, scaling difficulty is actually easy mode. That spawned a band of pirates who chased off my colony ship. It could be part of the grey tempest but its nanite worlds are equivalent to barren worlds not a planet with a modifier. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Cordyceptic drones is amazing but. Life is MorningLightMountain. The artillery computer prefers to attack from the range of your longest range weapon. The Starbase UI is a mess you cant even access. If I go and edit the first empire it will fix and then the lithoid empire will be back with devouring swarm! It also seems to default to Swarm over Terravore if I exit game and return. The Gaia world also has a Locust Swarm planet modifier giving it the. Paradox you have day bugs. I've managed to 'beat' Grand Admiral before by playing fairly boring science-focused empires. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. Planets can now be "uninfested" or transformed into Gaia worlds. 1k. Destroy the Swarm (Issues special project : Destroy the Swarm) all the options add L-gate insights. 19. The video. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. Maybe that should be the difference between devouring swarm and purifiers; at least purifiers understand law and ownership. The Starbase UI is a mess you cant even access. I did a progressive take over play of devouring swarm. Viable for their purpose, yeah. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. "Shattered Fallen Empires" Added. I decided to play stellaris again and made some tree loving, gaia planet terraforming pot plants. Stellaris Real-time strategy Strategy video game Gaming. Mar 19, 2020. Scaling GA is really easy to beat if you snowball because you are beating up enemies at the start of the game that are actually worse than Captain or Commodore. And the other is always going to be Ascetic with One Mind added as a third civic or vice versa. After I killed it it had a very very small gaia world with a unique modifier, as well as two also small. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reason 2 aesthetics pd corvettes will line up in front of the target instead of making the spinny laser blenderI had researched the alien swarm and discovered the signal my ships need to emulate to make them non-hostile to our fleets. gfx/FX/border. . ago. Lost Swarm Adult should be one of the organic space fauna, but I cannot resurrect it with Cordyceptic Drones after I killed it. Even when Warrior culture got buffed, strength of legion was. 6. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. 10/100/1000/2000 Executes a crisis event, 10 being Prethoryn Swarm. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. . It seems like in stellaris, if you aren’t aggressively pursuing diplomacy to cut off war between rivals, it resumes in ~15 year intervals, basically almost as soon as the truces are gone. Paradox you have day bugs. The Swarm Brood trait, which makes the player’s empire even more like the Swarm and dramatically changes how the empire works. Stellaris upvotes. Even Terravore vs. 1 (dfce) Devouring Swarm doesn't build colony ships (and thus is not colonizing). That said, I simply can't figure out how to best this. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Xilea • 4 yr. Same with vassalizing a Determined Exterminator. But the pirates. and you have literally free. I have created a build back in 2. mss73055 May 24, 2022 @ 7:31am. #stellaris #letsplay The Apex Swarm, a devouring species that has ascended to the status of a spacefaring empire. Piling them all on one planet. Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. I can be an warmonginer asshole too, stellaris! Played 2 games as devouring swarm. Paradox you have day bugs. ago. Darvin3 • 3 yr. I gave the crystallization trait a chance. Does anyone have a decent build for an AI-controlled ravenous swarm? I like to pepper each game I play with a few threats that can't be reasoned with, but I find most of them get ROFL-stomped by the other AI empires, the AI-controlled ravenous swarm especially. Hence you will have to take the terminal system on your own 90% of the time. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Playing Stellaris on [stellaris_test] branch, used a Xenophobic, Egalitarian, Militarist species. You can try playing with fewer empires, playing with scaling difficulty on, or even just lower difficulty. both custom empires will have Devouring Swarm again. we have some ant empires across several hives who doesnt "hate" each other but attack only other species ants in. Pop growth (a devouring swarm strength) is severely reduced by necro and even organic assembly sees a 50% reduction. After I killed it it had a very very small gaia world with a unique modifier, as well as two also small. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. so why can't devouring swarm progenitor hives release sectors? If these semi-autonomous offspring "greatly improve overall proficiency," then it would only make sense to have them govern parts of the hive. Necrophage Devouring Swarms: They still get all the military benefits of a Devouring Swarm but they purge enemy pops into your own pops (slowly) instead of eating them. Flood Infection bombardment stance that can start small event infections and turn worlds into Flood hives after prolonged bombardment. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. If their planets are habitable to your pops, move some of your pops onto the newly taken world if you want to keep it. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. That spawned a band of pirates who chased off my colony ship. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. I'm playing as the humans and I paid for 2 Raiding fleets to get my rival. but it is also effective. I had researched the alien swarm and discovered the signal my ships need to emulate to make them non-hostile to our fleets. If you'd build one there, it would cement a key point for you and would be a strategic position if you're invaded. 1k (depending on loadout). A planet with a Psi Corps, Noble Estates, and a System-Capitol Complex will have 3 Noble Jobs, which generate +5 stability each, plus. as you can see there is a 25% chance that the Swarm will not happen at all. Health especially means they're harder to get rid of, meaning in. so im doing my first run on the game and these guys seem insane ill have 600+ more fleet power and my fleet will get crushed and thats only IF they don't have like 10k in one system is there a good way to beat them or something or just have more. Once you're feeling in a comfortable spot, crank up alloy production and start outputting fleets. ago. There's an important bug that we've found that. The Starbase UI is a mess you cant even access. Also only one Crisis can happen in one game (mods mof multiple crisis) Otherwise you can use console commands to make the swarm happen. But in both cases, I've gotten to the point where I just couldn't handle three different empires declaring war on me at the same time during midgame. This gives you time to send your own armies to take the planet back. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. By default, that only works on first volley: swarmer cycle is not a factor of torp cycle, so their timing will be thrown off constantly for. Create a custom empire with devouring swarm civic. . Scaling GA is really easy to beat if you snowball because you are beating up enemies at the start of the game that are actually worse than Captain or Commodore. 0 Advice Wanted So title pretty much is it. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. 4 . It would be awfully nice if the passive option worked differently for armed and unarmed ships. ago. Content is. Probably the swarm strikers. By year 20 I've discovered a devouring swarm with overwhelming military advantage who declared war upon me almost instantly. . The raiding fleet goes through my systems where I pacified the Ruby Swarm and the raiding fleet gets attacked by the swarm, not getting to the rival empire I was after. But just as my colony ship arrived, a nearby outpost completed it's upgrade to starport. r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the. Stellaris. maybe if devouring swarm had access to psionics it would be comparable but as of now a fanatic purifier that gets worm in waiting and psionically ascends has the biggest fleet power and comparable economy, with no permanant restrictions. . Prethoryn Scourge counter strategy. Chastity the Celibate Jan 29, 2018 @ 2:18pm. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. and omg is it crazy, combined with clone vats you can get 10+ pop assembly with lithoid. This is particularly good if your corvette is using explosive weapons, as they won't have to travel as far to the enemy and thus have less chance to get intercepted by Point-Defense. But one easy tip I can share is that if you aren't a Hive Mind, you don't need a Tech World early on. . Buying Guide to Stellaris DLCs. . 2. Today I have. Then it'll go "okay, I'm in range, time to stop", but it has to decelerate to do so, and will slide forward a bit. Just search for "Stellaris" until you find the game folder, from there it should be the same as in the screenshot, go to the common folder, then to the global_ship_designs folder. Devouring Swarm is kind of hard mode IMO. Wenkwort is a unique star system that will always spawn in the galaxy. Devourin Swarms are Insane. It also has better accuracy, tracking, engagement range, hull points and evasion. 2. The Starbase UI is a mess you cant even access. For Corvettes, Swarm is pretty much universally better if it doesn't overcap your avoidance since the closer you can get to 90% Avoidance, the more stronger the effect. Tutorial.